*Note : I totaly forgot to indicate it, but in order to see the real trajectory, you need a accuracy of 80% or more !

Here's a game about predicting the trajectory of an apple with almost real looking physics ! 

It was created using Godot for the mini jam #48 with the theme Gravity and the Pen as a special object, my all time first !

I wanted it to be somewhat educationnal so here it is !

I am proud to say that no IA were used to create the assets of this mini game ! The proof is that the more you progress in the game, the more the lines are unstables because of the stress !

Thank you for your interest in the game !

Comments

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Aesthetics are immaculate. But think there might be a bug with the last two levels where the apple sticks around until the accuracy goes up to 100% and only then sets off, meaning you complete the level automatically. Other than that, great job!